Wednesday, July 15, 2009
Playing with Flash Bones
Labels:
animation practice,
coyoteville,
sean odesse,
walk cycle
Thursday, July 9, 2009
Tweaking scene 1 - sean turn
I'm retracing around 60 frames of sean turning around to mulder. I've added a few subtle movements which I hope will give a better illusion of life but I'm noticing that there's some dire need for follow through in the stops...Well..scratch it up to experience.
Labels:
animation practice,
coyoteville,
sean odesse
Saturday, July 4, 2009
CoyoteVille - Flash #1 - Current progress

I've completed the second pass in scenes one and two and am now getting further into the meat of scene 3 with creating the different lip-sync mouth expressions. This is taking *way* longer than I originally planned but still hope to get this finished by next week.
Labels:
animation practice,
coyoteville,
flash,
sean odesse
Monday, June 8, 2009
Wednesday, May 20, 2009
Animation Layout & Design: Characters & Background
I recently got Sherm Cohen's book on character design and decided to try a new look for this next assignment...
Princess Melusine

Pookie the morbidly obese dragon

Sneady the covetous evil knight

Snively - Sneady's goblin henchman.

Premise: In a magical fairytale world where almost all story possibilities have been exhausted, a princess must rescue a dragon from an evil knight.
BackStory: Princess Melusine is celebrating her 33rd birthday and is holding a party with all her human/animal [experiment] friend rejects she befriended/kept/stolen from the local wizard guild’s animal control shelter – her being still single, she began getting the nickname, “Crazy Creature Lady” by the local peasantry) including her beloved pet dragon, Pookie when all of a sudden, the evil knight, Sir Sneady the Covetous and his evil darkling henchmen picked up from the local Hold Depot crashes in and kidnaps Pookie and takes him to his timeshared dark castle in the forbidden forest/protected monster sanctuary. The game will involve her adventures throughout various landscapes and fighting various types of darkling creatures while rescuing her animal friends from the party on her way to rescue Pookie. She will also encounter NPC friends in the form of witches, goblins, and other fantastic creatures that will give her clues and special powers to defeat the enemy.
Princess Melusine
Pookie the morbidly obese dragon
Sneady the covetous evil knight
Snively - Sneady's goblin henchman.
Premise: In a magical fairytale world where almost all story possibilities have been exhausted, a princess must rescue a dragon from an evil knight.
BackStory: Princess Melusine is celebrating her 33rd birthday and is holding a party with all her human/animal [experiment] friend rejects she befriended/kept/stolen from the local wizard guild’s animal control shelter – her being still single, she began getting the nickname, “Crazy Creature Lady” by the local peasantry) including her beloved pet dragon, Pookie when all of a sudden, the evil knight, Sir Sneady the Covetous and his evil darkling henchmen picked up from the local Hold Depot crashes in and kidnaps Pookie and takes him to his timeshared dark castle in the forbidden forest/protected monster sanctuary. The game will involve her adventures throughout various landscapes and fighting various types of darkling creatures while rescuing her animal friends from the party on her way to rescue Pookie. She will also encounter NPC friends in the form of witches, goblins, and other fantastic creatures that will give her clues and special powers to defeat the enemy.
Wednesday, May 6, 2009
Character Model Sheet - Dirk the Daring
An excellent example of how to create a characters model sheet. If you want to know how to draw Dirk the Daring, then you can print this out and use this for reference. Now to find one for Singe the Dragon...
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