Showing posts with label coyoteville. Show all posts
Showing posts with label coyoteville. Show all posts
Wednesday, July 15, 2009
Playing with Flash Bones
Labels:
animation practice,
coyoteville,
sean odesse,
walk cycle
Thursday, July 9, 2009
Tweaking scene 1 - sean turn
I'm retracing around 60 frames of sean turning around to mulder. I've added a few subtle movements which I hope will give a better illusion of life but I'm noticing that there's some dire need for follow through in the stops...Well..scratch it up to experience.
Labels:
animation practice,
coyoteville,
sean odesse
Saturday, July 4, 2009
CoyoteVille - Flash #1 - Current progress

I've completed the second pass in scenes one and two and am now getting further into the meat of scene 3 with creating the different lip-sync mouth expressions. This is taking *way* longer than I originally planned but still hope to get this finished by next week.
Labels:
animation practice,
coyoteville,
flash,
sean odesse
Friday, April 24, 2009
New Sean Odesse Walk Cycle! 30 frames - 24fps - on 1's.
The coyote lives!! HE LIVES!! MUAHAHAHAHA! While far from perfect, I'm feeling mighty proud of this latest experiment which took me almost all day to do and was based off of preston blairs double bounce walk cycle. I messed up in a few places because I lost my place and ended up mixing the front and back limbs in a few places. I tried to save it as best I could. Anyway, here it is...Enjoy. :)
Labels:
animation practice,
coyoteville,
sean odesse
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