Showing posts with label coyoteville. Show all posts
Showing posts with label coyoteville. Show all posts

Wednesday, July 15, 2009

Playing with Flash Bones

Don't know what happened with the tail...It turned completely black when I linked it...anyway, it's getting a little easier to animate with flash now, but there's still a few things that elude me like how to remove frames from the last part of an armature timeline...

Thursday, July 9, 2009

Tweaking scene 1 - sean turn

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I'm retracing around 60 frames of sean turning around to mulder. I've added a few subtle movements which I hope will give a better illusion of life but I'm noticing that there's some dire need for follow through in the stops...Well..scratch it up to experience.

Saturday, July 4, 2009

CoyoteVille - Flash #1 - Current progress


I've completed the second pass in scenes one and two and am now getting further into the meat of scene 3 with creating the different lip-sync mouth expressions. This is taking *way* longer than I originally planned but still hope to get this finished by next week.

Friday, April 24, 2009

New Sean Odesse Walk Cycle! 30 frames - 24fps - on 1's.

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The coyote lives!! HE LIVES!! MUAHAHAHAHA! While far from perfect, I'm feeling mighty proud of this latest experiment which took me almost all day to do and was based off of preston blairs double bounce walk cycle. I messed up in a few places because I lost my place and ended up mixing the front and back limbs in a few places. I tried to save it as best I could. Anyway, here it is...Enjoy. :)